With the new focus from Ofsted and a desire to improve our KS3 schemes of learning I have been revisiting APP and trying to figure out the best way to enable the pupils the opportunity to achieve L6 and above. When looking at the APP grids it is obvious that explaining, reflecting and evaluating become a key factor in the higher levels. However in an average lesson and when you're introducing new topics, there is rarely time for pupils to get to grips with those higher level skills, especially if you are introducing new skills.
So my cunning plan, obviously acquired from other people and adapted, is:
- Create level checklists in moodle, using the checklist. These have the relevant APP indicators in colour coordinated levels. This then enables the students to see what they need to do to meet their target level. It also gives then the opportunity to see what else they could do to improve their level.
- This second plan is a combination of various ideas that have either appeared on twitter, at TeachMeets1 and even in chats with colleagues2 at school. Basically I have targeted those pupils most likely to achieve L6 and created a posterous 'space' that they enrolled in. I post ideas, questions etc that I want them to think about and comment/discuss. This should enable them to start analysing, reflecting and evaluating their work and their peers work. This is pilot plan at the moment, but if they succeed and enjoy what they are doing, then it will probably be rolled out across the dept and to all pupils.
The topic I am trialling this on is Kodu. Not the creation of games and programming, as the class have already done this, but the creation of advertising and support material for their game. They are all creating a document explaining the rules of the game, but have now been given the freedom to decide how they will advertise the game. This freedom of choice is linked to the APP grids so that they can demonstrate that they have planned what they are going to create including:
- What they will create
- Why they will be creating it
- What software package(s) they will use and why
- Target audience
- Success criteria
- Selecting a test buddy to give feedback
So far some pupils are creating posters, some creating slideshows, animations and even some podcasts. From a classroom management point of view this is proving quite interesting.
1The main influence was the Science dept at Saltash who had given exercise books to their A level pupils with the expectation that they would record and reflect on their learning after every lesson. The dept. made it a compulsory task and collected the books in. This had a massive impact on the grades at A level.
2A colleague, in Maths (@jonsmcest), who has just discovered the wonders of twitter is doing a similar thing with his Y9 Maths group.




The school got me an iPAd2 to learn how to use it and how best to integrate them into the classroom. I am a lucky man. I have downloaded loads of apps and been playing loads. This week however, today and yesterday, the iPad became a fantastic tool for learning.